![]() “The essence of strategy is choosing what not to do.” – Michael Porter All things being equal, a turtle at 30M with lots of UNNECESSARY research, and with weaker troops, will not be as effectively able to take a T4 hit when compared to one that has put the effort in all the right places, and minimized unnecessary power gain. ![]() One of the guiding principles in designing a turtle is to make your account as ‘strong’ as is possible, whilst minimizing power gain. In part 1 of this guide, we introduced the concept of a turtle, and put forth a little argument as to why it can be fun to build and play in a turtle account when your kingdom gets around to playing in the Kingdom vs Kingdom Kill Events. ![]()
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